Mobile Launch
Created by CodeCraft LLCv1.0.1 · updated 2026-10-04Ship your app to the App Store and Google Play - every step, in order, without the rejections.
Indie developers and small teams shipping their first (or first in a long time) iOS/Android app, especially with Expo/React Native and subscriptions.
Store launches are rare, slow and unforgiving - irreversible ids and signing keys, privacy labels that must match every SDK, reviewers who need a demo path, subscriptions that must be attached to the version. Almost nobody sells this end to end, and one avoided rejection pays for it.
$59.00 value$108.00 as single downloads6 skills · included with your subscription
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Ship a mobile app to the App Store & Google Play
Run a first (or major) iOS and Android app launch end to end as one guided workflow
Publishing to the App Store (Apple Developer & App Store Connect guide)
Manage and review Apple app distribution
Publishing to Google Play (Play Console guide)
Manage and review Android distribution on Google Play
EAS build & submit
Plan, configure, and review the Expo Application Services release pipeline
RevenueCat integration review
Review and harden RevenueCat in-app purchase integrations across iOS, Android, React Native/Expo, and Flutter
Release go/no-go checklist
Run a cross-platform go/no-go launch or release review for products spanning a Next.js web app, Supabase backend, Stripe/RevenueCat payme...
Changelog
v1.0.1Oct 4, 2026Latest
Changed
ship-mobile-app,app-store-connect,google-play-console,eas-build-submitandrevenuecat-reviewupdated with dated store requirements after the October 2026 documentation audit.
v1.0.0Oct 3, 2026
Added
- First release with 6 skills:
ship-mobile-app,app-store-connect,google-play-console,eas-build-submit,revenuecat-review,release-checklist.